Oct 24, 2009, 11:31 PM // 23:31
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#121
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by headlesshobbs
I concluded that with my main as well. Soon as I switched to ranger I became target to every sin on the block. Real problem is there's just no way to actually defend against them.... hence being overpowered.
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Natural Slide? Pin Down?
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Oct 24, 2009, 11:36 PM // 23:36
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#122
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Heck, with natural stride, rangers are one of the few people who can survive against a sin. They can't kill em... but they certainly can out last em.
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Oct 24, 2009, 11:38 PM // 23:38
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#123
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by headlesshobbs
I concluded that with my main as well. Soon as I switched to ranger I became target to every sin on the block. Real problem is there's just no way to actually defend against them.... hence being overpowered.
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1) Let them palm strike you
2) As you see them using trampling ox, activate natural stride
3) Kite, let cripple end on you
4) When you're no longer crippled, use pin down and run
Quote:
Heck, with natural stride, rangers are one of the few people who can survive against a sin. They can't kill em... but they certainly can out last em.
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A good sin can easily get around natural stride, depending on how good the ranger is.
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Oct 24, 2009, 11:39 PM // 23:39
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#124
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Krytan Explorer
Join Date: Dec 2005
Profession: Mo/
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Why are people so colossally terribaed @ costume brawl?
Is:
1) Go to BC shrine
2) Kill stuff
3)???
4)PROFIT
so hard to understand?
How can people fail to realize this?
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Oct 24, 2009, 11:42 PM // 23:42
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#125
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Romania
Guild: Smells Like Bear Spirit [Norn]
Profession: R/
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Got 24 consecutives today with a team made of:
1 mes
1 sin
1 ranger
1 necro
1 derv
Was lots of fun. Played as a rager and like it. All professions were easy to solo as a ranger, except for ele and mesmer which is quite hard and monk which is not hard but takes a while. Most sins were easy to kill with natural stride pin down and spamming keen arrow.
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Oct 24, 2009, 11:42 PM // 23:42
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#126
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Yeah some of the weaker classes need to be balanced better.
Also 9 matches and I haven't had a full team for an entire match.
Round of applause for Guild Wars players.
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Oct 25, 2009, 12:21 AM // 00:21
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#127
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Krytan Explorer
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I've been trying natural stride for awhile and for some reason I haven't been blocking the spike chain as I hoped. Maybe it's just some bad luck I've been having? Otherwise I can usually get an int in.
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Oct 25, 2009, 01:07 AM // 01:07
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#128
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Krytan Explorer
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Quote:
Originally Posted by Jessyi
Why are people so colossally terribaed @ costume brawl?
Is:
1) Go to BC shrine
2) Kill stuff
3)???
4)PROFIT
so hard to understand?
How can people fail to realize this?
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Down Syndrome?
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Oct 25, 2009, 01:16 AM // 01:16
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#129
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by headlesshobbs
I've been trying natural stride for awhile and for some reason I haven't been blocking the spike chain as I hoped. Maybe it's just some bad luck I've been having? Otherwise I can usually get an int in.
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Palm can't be blocked since it's a touch skill. Trampling (and all duals) will hit at least once 75% of the time through Natty, causing the knockdown. If the sin manages to hit Falling Spider - the only part of the chain that has 50% chance to hit - then Blades of Steel (edit: Twisting Fangs, lol) has 75% chance again.
So no, it won't really do so hot.
Last edited by zelgadissan; Oct 25, 2009 at 01:23 AM // 01:23..
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Oct 25, 2009, 01:27 AM // 01:27
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#130
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Lion's Arch Merchant
Join Date: Jan 2009
Location: 127.0.0.1
Profession: Rt/
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Jesus Beam, I Choose You!
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Oct 25, 2009, 01:32 AM // 01:32
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#131
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Krytan Explorer
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You'll hear me cussing that alot.
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Oct 25, 2009, 01:50 AM // 01:50
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#132
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by zelgadissan
Palm can't be blocked since it's a touch skill. Trampling (and all duals) will hit at least once 75% of the time through Natty, causing the knockdown. If the sin manages to hit Falling Spider - the only part of the chain that has 50% chance to hit - then Blades of Steel (edit: Twisting Fangs, lol) has 75% chance again.
So no, it won't really do so hot.
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The probability of string failure is much greater than 50% here, and you're losing damage from missing hits regardless.
A safer plan:
1) Make sure you have plenty of energy. Then run up to him and Palm Strike -> Trampling Ox to force the Nat Stride. You'll probably get a cheap KD here, which is handy because it mitigates two seconds of damage.
2) He runs away to get some space.
3) You Death's Charge in when PS recharges, then PS -> normal Twisting string. Nat Stride has a 12 second recharge, so you will string cleanly.
4) Sig Malice anything bad (especially cripple) off. If he runs, he degens out. If he stands his ground to Troll/Antidote Sig, you clean up with a PS -> Trampling -> Falling -> Crit Strike string. Either way, he dies.
If you insist on burning the TF string through Nat Stride, odds are you'll waste 5 energy whiffing the Falling Spider or, worse, waste 10 whiffing the TF and be unable to land Deep Wound for 15 seconds. Both are bad outcomes you want to avoid. The downside risk of whiffing the Falling Spider isn't large if you're flush on energy or you're 1v1ing, and there are times the 50/50 proposition (followed by a more or less free Crit Strike through Nat Stride) is worth it.
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Oct 25, 2009, 01:54 AM // 01:54
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#133
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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I'm not arguing with anything being said there - I was basically explaining the math since he wondered why he was getting hit so often through Natty, and most sins can't take their face off their keyboards long enough to actually use combos wisely.
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Oct 25, 2009, 02:14 AM // 02:14
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#134
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Jungle Guide
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The ranger should be savaging the palm strike. If that fails, you can still try the nat stride which is less foolproof.
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Oct 25, 2009, 02:27 AM // 02:27
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#135
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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@Feathermoore Rep
I can't tell you how many times I've been on a loosing team that quickly turned it around by just capping. If you don't cap the opposing team will and will have a crap load of buffs over you, also battle cry wins games.
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Oct 25, 2009, 02:46 AM // 02:46
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#136
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Anyone know if armor insignias/mods/inscriptions work? How about inscriptions that reduce condition durations?
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Oct 25, 2009, 03:30 AM // 03:30
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#137
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Guest
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I'm serving as fodder for sync teams in CB. I enjoy losing to you lot, you probably need gamer points more than I do anyway.
Thanks Anet for fixing syncing. You recognized the problem which is probably more than you usually do and applied a half-assed "fix" that didn't solve anything other than letting us have french people on the non-synced teams more often. Hip hip hooray!
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Oct 25, 2009, 03:45 AM // 03:45
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#138
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Ascalonian Squire
Join Date: Oct 2008
Guild: Epic
Profession: W/E
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got 19 consec. (forgot to screen) the team was
1 war
1 ranger (me)
2 monks
1 rt
This was really nice because we could effectively split
sins and eles were the easiest kills i've ever gotten
eles were easy because blind was easily removed and they always had enchants, making the elite actually worth while.
Sins wow there are 4 skills that counter them so easy
1. Rupt either palm strike or ox
2. Antidote signet right after palm
3. natural stride
4. Crip shot as they are heading your way then when they Shadow step degen them to death.
Yeah sins cant touch a ranger with half a brain
same goes with warriors
2 cents=in
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Oct 25, 2009, 03:58 AM // 03:58
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#139
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Krytan Explorer
Join Date: Oct 2006
Location: Sydney, Australia
Guild: Ascend of Things/ Nowhere/ Whatever
Profession: N/Me
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Just got a 15 game winning streak, was an excellent team, but were simply outclassed in our losing game. I find the best way is, no matter WHAT people say and how much they bitch, is to stick together and cap and defend the most important places. By map, I find that on the map with 2 shrines, plus 1 in the centre bottom (Asura Map), is the simplest strategy. What my team does is rush to the middle shrine bia the teleporter, win the initial fight, which usually 5v5, then camp there. The most important thing on this map is to stay in range of the centre shrine. If you win the initial battle, even only by 1 point, you will always win the game if both teams stay stationary due to morale. The centre shrine gives 2 regen, as do both of the others put together. For the map with the centre bridge, grassy and circular, my team stays together when everyone says "split 2-1-2 and regroup", which never works. I rush Battle Cry shrine with 5 people, then back to Morale and Health. The easiest way to win this map is to draw an imaginary line lengthways down the map. NEVER cross onto the other teams side. Patrol up and down your side, keeping all 3 shrines when possible, demoralising any enemy stupid enough to cross your team. For the last map, the one with the bridge and kite shaped shrine formation, I rush to Battle Cry, not stopping for the first health one, as you get it simply by 5 people running past. I then cap Battle Cry and Centre. These are the only 2 shrines you need. Stay in the middle of those 2, moving to fight when necessary, but never go further than the bridge away from them. Now, I know a lot of people are going to quote parts of this saying "rubbish, never stick together unless fighting always cap cap cap". This is BY FAR, THE most effective method in my experience, with a co-operative team. Hope this helps everyone.
EDIT: In a different random team atm, and applying same tactics... Working flawlessly.
Last edited by Louva A Deus; Oct 25, 2009 at 04:51 AM // 04:51..
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Oct 25, 2009, 04:37 AM // 04:37
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#140
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Frost Gate Guardian
Join Date: Aug 2009
Location: California
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I really enjoyed the war bar. Tiger stance was nice to spike with and also to get the jump on and interrupt queued palm strike/non-ias'd dev. Healsig reminded me of frenzy, which was kinda nice touch, since you had to watch the eles while you were using it so you didn't get fried for 200 dmg. Using defensive stance reminded me of using protectors defense in W/N raptor farming (sins ball on you in exactly the same way lol)
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